Double damage proc Burn just brute forces past -res auras and +damage Adaptation. I'm curious as to what a Bio/Claws would manage, but the Scrappers with that combo get 2:30-ish so I see it to 3+ minutes same as Fire Armor. It helps both sets also throw tons of recovery and regeneration and absorb to give you tons of fuel and survivability. Meltdown gives a 60s damage buff and although the set does not have a damage aura, it does have a defense debuff toggle that can take the Achilles Heel resistance debuff proc and is a recharge booster. Radiation is also strong with its regeneration debuff that can be proc'd out as a significant damage dealer. Bio with its damage aura, resistance debuff, damage buff, amd regeneration debuff it pulls well ahead of all armor sets in terms of damage performance. For supplemental additions, Shield adds the most +damage, Radiation adds the most +recharge.
Click powers generally do not add meaningful dps because their basic dpat isn't appreciably different than standard attacks in secondary - all you're doing is replacing a perfectly acceptable secondary attack with a buff/heal of comparable dpat in primary. In terms of primaries, the damage/-resist of Bio tends to give it an edge in ST but this is subject to a bit of complexity regarding +recharge bonuses and how they interact with your secondary and the rest of the build.įor AE, the damage auras add a significant of dps - Fire has a great one, Electric/Dark/Ice have averages ones, Stone has a weaker one and Bio has an even weaker one. KB AE are also far more effective than they look on the surface due to Force Feedback. This is especially true if you can Hover-tank.
From my experience, high damage 90 degree Cones are highly effective while the value add for PBAoE isn't all that great in terms of targets. However, even with +50% arc/radius, it's nearly impossible to hit the target cap. In theory, the conjunction of Soul Drain + Shadow Maul + whatever else from pools should be amongst the best AE around. For such purposes, sets with strong ranged attacks (Claws) or highly imbalanced rotations (Ice) will provide more useful dps.įor AE damage, it's even tougher to say due to the difficulty of getting a good model for available targets. Most of the time, single target burst damage is more useful for picking up strays from packs, etc. However, unless your goal is to solo a lot, this isn't a very useful form of damage on a Tanker because any time you need sustained single target damage, it will be on an AV/GM where your entire team/league is there doing a lot better than you can do. Titan Weapons is the best single target sustained damage against a static target. Recharge was 180 ish to 280ish depending on procs on a single target, running 4 toggles only for endurance consumption and particle shielding. My rotation is all over the place also lol. Fairly decent time i think for a AoE heavy build.
Started with one stack of Rage and added stacks as i went. I am unsure how Bio survival would compare.ģ minutes 11 seconds is my best pylon time so far with Rad/SS. I like how Rad Armour still retains good survival even with a proc heavy build. Ill try to do a pylon test with it but i am still finishing incarnating him. The AoE is amazing with Meltdown, Footstomp, Dark Obliteration and Rad Therapy cycled with high recharge and procs. My Rad/SS is surprisingly good with a very proc heavy build and has very good survival with Rads heals and mitigation, averaging around 300% recharge with procs. It has DNA siphon as an extra nuke like Rad Armour but on a longer cooldown and a damage aura. I can imagine it being good single and AoE damage. I have a 50 Bio/SS Tanker that i should finish building really.